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Variation #1 is about building a cabin with someone else. Each pose creates a piece of log in that shape of the pose and this allows for unique structures to be built. This makes this a fun experience to create something with a friend or family member.
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Variation #2 is about creating a memory cube with another person. This is loosely based on the scrapbooking idea because it incorporates the idea of capturing poses and finding a picture with captured poses to place on the box. This allows a pair look back on memories and relive them.
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Variation #3 is a knitting based game that allows two people to "knit" an object together. Knitting is usually a solo hobby but this allows it to be a shared experience. The object is knit by throwing back and forth a cube which simulates string being passed between needles.
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Variation #4 is a baking simulator for two. Loosely based on the initial baking simulator idea however it incorporates two people that gives two different people different tasks that when completed, will result in a delicious Danish treat.
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Variation #5 is a co-op game for two. The environmemt would be hygge and the game character movements would be controlled by the users movements. There would also be mini games that they must co-operate to finish the map.
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Variation #6 combines different simulations into one which is controlled with a cube with different tracking patterns on each face of the box. Each pattern will trigger a different co-op game that relates to the memory associated with the pattern.
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Variation #7 is about building any kind of hygge atmosphere using interactions between two people. The physical environment is controlled and altered with to fit the mood of the interaction.
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Variation #8 is about building a garden space with another person using meditative yoga poses to grow plants. Different poses grow different plants. With this idea I wanted to incorporate nature, co-operation, and slow hygge movements to build a unique calming environment.
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Variation #9 is an idea for still connecting two people, this time for people who are separated by long distances and are in remote locations. This idea allows for communication without a screen (as an important feature of hygge is no technology) as messages are sent through sweaters. This builds a relationship between people without having to consider distances.
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Variation #10 builds off on the idea of allowing communication between people in remote locations through Kinect and VR. It also aims to allow for the two people to create "a sky" together and decorate it/communicate with stars in any way they want to. This is done with the Kinect by having it track the wand. I also found night skies to be very hygge.
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Variation #11 does not deal with building anything with another person. This one is another variation based on the idea of making a non-hygge environment, hygge. In this case, the environment is a classroom for when a student is stressed in class.
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The final design consists of interaction with the Kinect through capturing body poses. Different yoga poses will grow different plants. The longer you hold a pose, the more the plant grows. Your actions must also match your partner which emphasizes co-operation.
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These are interactions I would want to implement in my final design. These continuous gestures would control objects in the environment, such as the sun, clouds, music, etc. I would also want to include conversation to emphasize social interaction and have speech recognition to have unique outputs depending on what is said to your friend.