1 / 6
The first idea involves an interactive story that is controlled by an object where what you do with the object affects the plot. The second idea is an interactive music video controlled by hand gestures and voice.
2 / 6
The top idea is a constellation viewer controlled by a sphere that represents the Earth. Rotating the sphere rotate the camera of the 360 video and this idea was inspired by how some people don't like having to rotate their heads. The Earth also matches well with the idea of viewing stars. The bottom idea is a 4D 360 video experience where interaction with a virtual pet is done with a stuffed animal and many other senses are stimulated, such as scent.
3 / 6
The top idea is an interactive story controlled by nodding and shaking of the head. The storyline is decided by yes/no responses and can have multiple endings. This is a more interesting take on interactive 360 narratives and it would be easy for the phone to detect movement. The bottom idea is a fear simulator for users who want to train and get exposed to their fears and help overcome them or at least get used to them.
4 / 6
The top idea is a driving simulator controlled by another phone in a wheel shaped casing to make it more realistic as if you are driving a car. The bottom idea is an area explorer using NFC tags to gain information about different objects in the world space.
5 / 6
Top idea is an interactive survival story that the user has total control over what happens with how they interact with an object. The user cannot move on or "survive" until figuring out the right thing to do. Almost like a puzzle story. The bottom idea is designed for lonely people seeking companionship during special holidays. The video is controlled by a doll object that represents another human being.
6 / 6
This idea is an interactive story based on music. Depending on the tone or beat of the song you are playing, the story and dialogue will change to match and only certain scenes will ask to have music played. Different plots/endings are possible depending on the actions made.
1 / 10
Refined idea for the pet simulator idea for re-living memories and playing with your pet. Focus on interactive object that allows for many different types of user inputs that influences what the virtual dog does.
2 / 10
Interactive concert player that is controlled by gestures and voice. Almost like a music player with controls, however you are simulated to be physically present at the concert where the music is being played in front of you.
3 / 10
Refined idea for the interactive survival story. Like a puzzle story you have to solve, certain actions will help you to survive, you will just have to figure out what that interaction is yourself.
4 / 10
Refined idea for the fear simulator that uses heart-rate to help train your body to get used to your fears and help overcome what you are scared of. Uses exposure therapy to do this.
5 / 10
Ocean sounds player and music maker where you can make your own beats with ocean sounds by interacting with different fish. Also acts as an ocean explorer where you can experience swimming in the ocean and seeing the aquatic life. Swimming gestures can move you forward.
6 / 10
Refined idea of the constellation viewer. Rather than the physical Earth sphere that rotates the camera, you can create your own constellations or even learn about real ones by drawing them out with a wand. This idea is more interactive and allows for the user to be creative.
7 / 10
Refined idea for the driving simulator. To help people learn the rules of the road and get used to driving without risking injury by going out in the real world. Especially if you are nervous and want some practice without going out, this would be great for helping you out. Uses a second phone's accelerometer to detect movements for turning the wheel.
8 / 10
Farm simulator for taking care of farm animals. Different animal barns surround the user and using different tools from the menu offer different reactions and results from varying animals. The interactive object acts as the universal physical tool where depending on which tool you select from the menu, the action you take with the physical object will be different and do something different depending on the animal you are looking at and the tool you use.
9 / 10
City explorer that uses user movement and walking in order to control the 360 environment and what the user actually sees. The goal is to help the user learn more about the world without leaving their home or spending hundreds of dollars of travel money. Different objects are selectable to learn cool facts and history.
10 / 10
This 360 video focuses on dancing and user's movements. The goal is to inspire and promote users to do something fun and physical, like dancing, by having not only inspiration by viewing other people dance the more you dance, but also by fear and not wanting to get looks from the video audience if you either don't dance or dance without energy.
1 / 11
Variation #1 based on school memories and remembering funny or lovely memories from class with your classmates or friends. Looking at different people or objects in the room can strike these different dialogues or experiences to re-live. Uses voice commands.
2 / 11
Variation #2 based on having a pet and geared towards those who cannot have pets due to living conditions or allergies. A pet simulator focused on taking care of the pet. Looking at different house rooms and the different furniture in the room will bring about corresponding actions that are about making the pet happy or healthy (like giving it a bath). Uses hand gestures.
3 / 11
Variation #3 based on playing with your dog, designed again for those who cannot have a pet. Rather than focusing on how to take care of it, this one is about simply having fun with your pet and uses an interactive object instead. To better represent the idea of play, the object would be a dog toy and different interactions with this toy would do different things in the video.
4 / 11
Variation #4 is based on a hamster simulator, expect instead you are in the shoes of the hamster. The environment is what you would see if you were a hamster in a cage and different actions will do different things depending on what you are looking at, such as actually running in real life to get the hamster to run in the wheel.
5 / 11
Variation #5 is a pet shopper simulator that strives to keep the user informed on different animals and what to expect if they want a certain pet. Designed for people looking for pets and interested in buying a pet to have, this app would give all the necessary starter information. Uses an interactive object that is like a book with buttons to learn about different things and the video would be a pet shop where different animals surround you.
6 / 11
Variation #6 is centered around fitness and using a pet as a source of motivation. Uses heart-rate and an accelerometer to capture footsteps. The goal is to win the race and get to the finish line with your pet by moving quickly. How fast you run is determined by how fast you are physically going and how high your heart-rate is. Turning around allows you to see the competition and if you slow down then your dog will also stop.
7 / 11
Variation #7 is based on memories and is essentially a memory video player controlled by opening and closing your hands. Different memory locations are the 360 video and depending on where you face is the memory you control. The farther your hands are apart, the more you are closer to the beginning of the timelapse. Bringing your hands closer will control each timeframe and move it forward. Moving them far away again would bring the frames back. There are also other gestures to control the memory which are sketched.
8 / 11
Variation #8 is based on pets and puts you in the position of a dog to befriend another dog which is in the virtual space. I thought of this because dogs treat other dogs differently than humans. It will only start if you are on all fours (like a dog) and the 360 video is of another dog at a park that will interact with you depending on your actions as well. This simulates two dogs meeting at a place and you are one of the dogs.
9 / 11
Variation #9 is based on pets as well and is focused on seeing the growth of your pet. This also coincides with memories because seeing a pet as a baby is like remembering the past. Uses proximity from an object to control what you see and at what age you see your animal.
10 / 11
Variation #10 is based on memories and using pattern drawing to play these memories. It starts with a black screen and depending on what symbol you draw with another phone (this symbol will represent the memory), the corresponding memory will play in 360. This is just a fun way of having user input control what is played and allows for users to re-experience cherished moments as if they were actually there again.
11 / 11
Variation #11 is based on animals and is a comfort tool for people who are in situations that make them nervous, anxious, or scared. Whenever a user is feeling this way, they can use this 360 video to console them. The tighter they hug the stuffed animal, the more cute animals appear in the video and surround them in all directions. This offers not only a visual source of comfort, but also a physical with the stuffed animal.
1 / 2
The final design consists of an interactive stuffed animal with the following sensors: a microphone, force resistance sensor, touch sensor, and a collar with magnet that can attach or detach. Interacting with a different sensor will do different things with the virtual dog, such as pet it or shake its paw.
2 / 2
The 360 video will consist of a house with the different rooms and furniture. Certain furniture with special memories attached to them about the pet will be highlighted in a different color to signal it is clickable. If the furniture is in view and the screen is tapped, a memory about the dog with that furniture will play.