1 / 4
With these ideas, I really focused on feelings and emotions I wanted the accessory to help either feel or relieve. This ranged from feeling happy, warm, less nervous, and relaxed.
2 / 4
The GPS glove, timer glasses, and fitness anklet focused on daily routine and useful functionality for everyday use. The socks, mood bow, and game fanny pack continued to deal with feeling, expressing personality, and just having fun.
3 / 4
The earmuffs, video game glove, and mood bow were my favourite ideas.
4 / 4
I also came up with another idea for a scarf that changed based on how much air you blew on it or the warmth of your breath.
1 / 5
Beat-Muffs: Designed to keep people warm while also helping make waiting for transit (or simply just walking) more fun through music. Earmuffs would play music that is determined by your footsteps. Faster walking equals faster music, same with slower. Different variations include steps playing different notes or a song is played that matches the “beat” of your steps.
2 / 5
Fidget Glove: Designed for people waiting in the cold who are bored and like to play games to pass by time. No need to hold a phone or get touch-screen gloves, just control the game screen on your glove with finger gestures.
3 / 5
Some more variation and different ideas regarding the Fidget Glove
4 / 5
Mood Wand: Designed for people who have a hard time expressing their feelings or are simply too shy. The color of the brooch changes depending on how you are feeling. Mood is input with a wand where you draw an emoji that represents a feeling and the color changes. Project was decided to be too big for the time given.
5 / 5
Smart Glasses: Designed for people who get nervous or anxious for presentations or public speaking. These glasses overlay images on your audience so you can picture them in a scene that calms your nerves. Rather than picturing the audience in their underwear, you can literally see it!
1 / 5
Different fitness accessories with different functionalities to help motivate the user.
2 / 5
The first idea was to have the headband be one of the accessories that is paired with socks. The headband would play the music and the socks would calculate your speed by taking into account steps and time. The user could also have a water bottle (because most people exercising carry one around) with a slip that has LEDs that pulse to the speed of your steps.
3 / 5
The possible necessary components and different potential audio choices.
4 / 5
I believe one of the best ways to motivate someone is with rewards and punishments. I really wanted to focus on a sort of audio aspect.
5 / 5
I even thought of different games that could be connected to someone’s speed or heart rate. This would have to be linked to a phone application. This is something I would love to do in the future.